Охрана для городов,сбрасывающая стелс. Этот sql файл заливаем в базу. Code
INSERT INTO `creature_names` (`name`, `subname`, `info_str`, `type`,
`family`, `rank`, `male_displayid`, `female_displayid`, `civilian`,
`Leader`, `entry`) VALUES ('Ally Bouncer', '', '', '7', '0', '1',
'18718', '0', '0', NULL, '50000'); INSERT INTO `creature_proto`
(`minlevel`, `maxlevel`, `Faction`, `minhealth`, `maxhealth`, `mana`,
`Scale`, `npcflags`, `attacktime`, `mindamage`, `maxdamage`,
`rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`,
`combat_reach`, `boss`, `equipmodel1`, `equipmodel2`, `equipmodel3`,
`respawntime`, `auras`, `invisibility_type`, `death_state`, `entry`)
VALUES ('80', '80', '1054', '100000', '100000', '10000', '1', '0',
'1500', '0', '0', '0', '0', '0', '1', '0', '0', '0', '0', '36000', '0',
'0', '0', '50000'); INSERT INTO `creature_names` (`name`,
`subname`, `info_str`, `type`, `family`, `rank`, `male_displayid`,
`female_displayid`, `civilian`, `Leader`, `entry`) VALUES
('Horde Bouncer', '', '', '7', '0', '1', '18718', '0', '0', NULL,
'50001'); INSERT INTO `creature_proto` (`minlevel`, `maxlevel`,
`Faction`, `minhealth`, `maxhealth`, `mana`, `Scale`, `npcflags`,
`attacktime`, `mindamage`, `maxdamage`, `rangedattacktime`,
`rangedmindamage`, `rangedmaxdamage`, `combat_reach`, `boss`,
`equipmodel1`, `equipmodel2`, `equipmodel3`, `respawntime`, `auras`,
`invisibility_type`, `death_state`, `entry`) VALUES ('80', '80',
'1034', '100000', '100000', '10000', '1', '0', '1500', '0', '0', '0',
'0', '0', '1', '0', '0', '0', '0', '36000', '0', '0', '0', '50001'); Этот скрипт lua кидаем в папку scripts Code function Bouncer_OnSpawn(unit, event) Unit:CastSpell(18950) end
function Bouncer_OnCombat(unit, event) Unit:SendChatMessage(14,0,You are not allowed here. LEAVE NOW!!) Unit:CastSpell(36812) end
RegisterUnitEvent(50000,1,Bouncer_OnSpawn) RegisterUnitEvent(50001,2,Bouncer_OnSpawn) RegisterU nitEvent(50000,3,Bouncer_OnCombat) RegisterUnitEvent(50001,4,Bouncer_OnCombat) =========================================================================================== Начинаешь в одежде Arena S2 и с сумками. http://filebeam.com/1f05cdfd6dac5e4a5a794ff3191306bc Если будет ошибка по поводу повторяющихся значений,очистите playercreateinfo_items =========================================================================================== Скрипт на lua(гварды кастуют и защищают город от pvp)
Поместить в папку script. Заменить это: Guard = имя гвардов Npc Id = ИД гвардов. Code function guard_OnCombat(Unit, Event) Unit:RegisterEvent(guard_Charge, 111, 1) Unit:RegisterEvent(guard_MortalStrike, 30000, 0) Unit:RegisterEvent(guard_Whirlwind, 40000, 0) end
function guard_Charge(pUnit, Event) pUnit:FullCastSpellOnTarget(22911, pUnit:GetMainTank()) end
function guard_MortalStrike(pUnit, Event) pUnit:FullCastSpellOnTarget(16856, pUnit:GetMainTank()) end
function guard_Whirlwind(pUnit, Event) pUnit:FullCastSpellOnTarget(15578, pUnit:GetMainTank()) end
function guard_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end
function guard_OnDied(Unit, Event) Unit:RemoveEvents() end
function guard_OnKilledTarget(Unit, Event) Unit:SendChatMessage(11, 0, Stay out of This mall!) end
RegisterUnitEvent(npc id, 1, guard_OnCombat) RegisterUnitEvent(npc id, 2, guard_OnLeaveCombat) RegisterUnitEvent(npc id, 3, guard_OnKilledTarget) RegisterUnitEvent(npc id, 4, guard_OnDied) ============================================================================================ Вендор с энчами для оружия/вещей. http://filebeam.com/7e8ac8500b47141810edb8ac31e1a4e2 id для вендора: 98987 Заливать в БД World ============================================================================================ патч[начинаем с 70 левл со всеми спеллами] Вы спросите А где находятса ети фалы??? А я отвечу: Тебе нужно самому компилить сервер будет,с добавлением этого патча. Добавляем в Playercreate.cpp Code #include StdAfx.h #include Setup.h
#ifdef WIN32 #pragma warning(disable:4305) // warning C4305: 'argument' : truncation from 'double' to 'float' #endif
// Learn all command, straight from level3.cpp void learnAll( Player *plr ) { static uint32 spellarray[DRUID+1][9999] = { { 0 }, // CLASS 0
{ 71, 2458, 355, 469, 674, 676, 750, 871, 1161, 1680, 1719, 2048, 2565,
2687, 3411, 5246, 6554, 7620, 11578, 11585, 12678, 18499, 20230, 23920,
25203, 25208, 25212, 25225, 25231, 25236, 25242, 25264, 25266, 25275,
29704, 29707, 30357, 34428, 0 }, // CLASS 1 { 750, 1020, 1038,
1044, 1152, 3127, 4987, 5502, 5573, 7620, 10278, 10308, 10322, 10324,
10326, 19746, 19752, 20271, 20347, 20348, 20356, 20772, 20773, 25780,
25895, 25898, 27136, 27137, 27138, 27139, 27140, 27141, 27142, 27143,
27144, 27145, 27148, 27149, 27150, 27151, 27152, 27153, 27154, 27155,
27158, 27169, 27173, 27180, 31789, 31801, 31884, 31895, 32223, 33388,
33391, 33776, 34090, 34091, 0 }, // CLASS 2 { 136, 674, 781, 883,
982, 1002, 1130, 1462, 1494, 1495, 1499, 1510, 1513, 1515, 1543, 1978,
2641, 2643, 2974, 3018, 3034, 3043, 3044, 3045, 3111, 3127, 3661, 3662,
5116, 5118, 5384, 6197, 6991, 13159, 13161, 13163, 13165, 13542, 13543,
13544, 13549, 13550, 13551, 13552, 13553, 13554, 13555, 13795, 13809,
13813, 14260, 14261, 14262, 14263, 14264, 14265, 14266, 14267, 14268,
14269, 14270, 14271, 14272, 14273, 14274, 14279, 14280, 14281, 14282,
14283, 14284, 14285, 14286, 14287, 14288, 14289, 14290, 14294, 14295,
14302, 14303, 14304, 14305, 14310, 14311, 14316, 14317, 14318, 14319,
14320, 14321, 14322, 14323, 14324, 14325, 14326, 14327, 15629, 15630,
15631, 15632, 19801, 19878, 19879, 19880, 19882, 19883, 19884, 19885,
20043, 20190, 20736, 25294, 25295, 25296, 27014, 27015, 27016, 27018,
27019, 27020, 27021, 27022, 27023, 27025, 27044, 27045, 27046, 34026,
34074, 34120, 34477, 34600, 36916, 0 }, // CLASS 3 { 674, 921,
1725, 1787, 1804, 1833, 1842, 1860, 2094, 2836, 2842, 3127, 5938, 6774,
8643, 8681, 11297, 11305, 26669, 26679, 26862, 26863, 26865, 26866,
26867, 26884, 26889, 27441, 27448, 31224, 32684, 38764, 38768, 0 }, //
CLASS 4 { 17, 139, 453, 527, 528, 552, 586, 588, 589, 591, 592,
594, 596, 598, 600, 602, 605, 970, 976, 984, 988, 992, 996, 1004, 1006,
1243, 1244, 1245, 1706, 2006, 2010, 2052, 2053, 2054, 2055, 2060, 2061,
2096, 2767, 2791, 3747, 6060, 6063, 6064, 6065, 6066, 6074, 6075, 6076,
6077, 6078, 7128, 8092, 8102, 8103, 8104, 8105, 8106, 8122, 8124, 8129,
8131, 8192, 9472, 9473, 9474, 9484, 9485, 9578, 9579, 9592, 10874,
10875, 10876, 10880, 10881, 10888, 10890, 10892, 10893, 10894, 10898,
10899, 10900, 10901, 10909, 10911, 10912, 10915, 10916, 10917, 10927,
10928, 10929, 10933, 10934, 10937, 10938, 10941, 10942, 10945, 10946,
10947, 10951, 10952, 10953, 10955, 10957, 10960, 10961, 10963, 10964,
10965, 14914, 15261, 15262, 15263, 15264, 15265, 15266, 15267, 19289,
19291, 19292, 19293, 20770, 25210, 25213, 25217, 25218, 25221, 25222,
25233, 25235, 25308, 25314, 25315, 25316, 25363, 25364, 25367, 25368,
25372, 25375, 25379, 25380, 25384, 25389, 25429, 25431, 25435, 25450,
25596, 32375, 32379, 32546, 32996, 33076, 34433, 34863, 34864, 34865,
34866, 0 }, // CLASS 5 { 0 }, // CLASS 6 { 131, 324, 325,
332, 370, 421, 526, 529, 546, 547, 548, 556, 905, 913, 915, 930, 939,
943, 945, 959, 1064, 1535, 2008, 2484, 2645, 2860, 2870, 3599, 5394,
5675, 5730, 6041, 6196, 6363, 6364, 6365, 6375, 6377, 6390, 6391, 6392,
6495, 8004, 8005, 8008, 8010, 8012, 8017, 8024, 8027, 8030, 8033, 8038,
8042, 8044, 8045, 8046, 8050, 8052, 8053, 8056, 8058, 8071, 8075, 8134,
8143, 8154, 8155, 8160, 8161, 8166, 8170, 8177, 8181, 8184, 8190, 8227,
8232, 8235, 8249, 8498, 8499, 8512, 8835, 10391, 10392, 10395, 10396,
10406, 10407, 10408, 10412, 10413, 10414, 10427, 10428, 10431, 10432,
10437, 10438, 10442, 10447, 10448, 10456, 10462, 10463, 10466, 10467,
10468, 10472, 10473, 10478, 10479, 10486, 10495, 10496, 10497, 10526,
10537, 10538, 10585, 10595, 10600, 10601, 10605, 10613, 10622, 10623,
10627, 11314, 11315, 15107, 15111, 15112, 15207, 15208, 16339, 16341,
16342, 16355, 16356, 16362, 16387, 20608, 20609, 20610, 20776, 20777,
24398, 25357, 25359, 25361, 25391, 25396, 25420, 25422, 25423, 25439,
25442, 25448, 25449, 25454, 25457, 25464, 25469, 25472, 25489, 25500,
25505, 25508, 25509, 25525, 25528, 25533, 25546, 25547, 25557, 25560,
25563, 25567, 25570, 25574, 25577, 25908, 29228, 33736, 36936, 0 }, //
CLASS 7 { 10, 66, 116, 118, 120, 122, 130, 143, 145, 205, 475,
543, 587, 597, 604, 759, 837, 865, 990, 1008, 1449, 1459, 1460, 1461,
1463, 1953, 2120, 2121, 2136, 2137, 2138, 2139, 2855, 2948, 3140, 3552,
5143, 5144, 5145, 5504, 5505, 5506, 6117, 6127, 6129, 6131, 6141, 6143,
7300, 7301, 7302, 7320, 7322, 8400, 8401, 8402, 8406, 8407, 8408, 8412,
8413, 8416, 8417, 8422, 8423, 8427, 8437, 8438, 8439, 8444, 8445, 8446,
8450, 8451, 8455, 8457, 8458, 8461, 8462, 8492, 8494, 8495, 10053,
10054, 10138, 10139, 10140, 10144, 10145, 10148, 10149, 10150, 10151,
10156, 10157, 10159, 10160, 10161, 10169, 10170, 10173, 10174, 10177,
10179, 10180, 10181, 10185, 10186, 10187, 10191, 10192, 10193, 10197,
10199, 10201, 10202, 10205, 10206, 10207, 10211, 10212, 10215, 10216,
10219, 10220, 10223, 10225, 10230, 12051, 12824, 12825, 12826, 22782,
22783, 25304, 25306, 25345, 27070, 27071, 27072, 27073, 27074, 27075,
27078, 27079, 27080, 27082, 27085, 27086, 27087, 27088, 27101, 27124,
27125, 27126, 27128, 27130, 27131, 28609, 28612, 30449, 30451, 30455,
30482, 32796, 33717, 33944, 33946, 37420, 38699, 0 }, // CLASS 8
{ 126, 132, 172, 348, 603, 688, 689, 691, 693, 695, 696, 697, 698, 699,
702, 704, 705, 706, 707, 709, 710, 712, 755, 980, 1010, 1014, 1086,
1088, 1094, 1098, 1106, 1108, 1120, 1122, 1454, 1455, 1456, 1490, 1714,
1949, 2362, 2941, 3698, 3699, 3700, 5138, 5484, 5500, 5676, 5697, 5699,
5740, 5782, 5784, 6201, 6202, 6205, 6213, 6215, 6217, 6219, 6222, 6223,
6226, 6229, 6353, 6366, 6789, 7641, 7646, 7648, 7651, 7658, 7659, 8288,
8289, 11659, 11660, 11661, 11665, 11667, 11668, 11671, 11672, 11675,
11677, 11678, 11683, 11684, 11687, 11688, 11689, 11693, 11694, 11695,
11699, 11700, 11703, 11704, 11707, 11708, 11711, 11712, 11713, 11717,
11719, 11721, 11722, 11725, 11726, 11729, 11730, 11733, 11734, 11735,
11739, 11740, 17727, 17728, 17862, 17919, 17920, 17921, 17922, 17923,
17924, 17925, 17926, 17928, 17937, 18540, 18647, 20752, 20755, 20756,
20757, 23161, 25307, 25309, 25311, 27209, 27210, 27211, 27212, 27213,
27215, 27216, 27217, 27218, 27219, 27220, 27221, 27222, 27223, 27224,
27226, 27228, 27229, 27230, 27238, 27243, 27259, 27260, 28172, 28176,
28189, 28610, 29722, 29858, 29893, 30459, 30545, 30908, 30909, 30910,
32231, 0 }, // CLASS 9 { 0 }, // CLASS 10 { 99, 339, 467,
740, 768, 769, 770, 774, 778, 779, 780, 782, 783, 1058, 1062, 1066,
1075, 1079, 1082, 1126, 1178, 1430, 1735, 1822, 1823, 1824, 1850, 2090,
2091, 2637, 2782, 2893, 2908, 2912, 3025, 3029, 3137, 3627, 5177, 5178,
5179, 5180, 5186, 5187, 5188, 5189, 5195, 5196, 5201, 5209, 5211, 5215,
5217, 5221, 5225, 5229, 5232, 5234, 6756, 6778, 6780, 6783, 6785, 6787,
6793, 6795, 6798, 6800, 6807, 6808, 6809, 8903, 8905, 8907, 8910, 8914,
8918, 8921, 8924, 8925, 8926, 8927, 8928, 8929, 8936, 8938, 8939, 8940,
8941, 8946, 8949, 8950, 8951, 8955, 8972, 8983, 8992, 8998, 9005, 9490,
9492, 9493, 9634, 9745, 9747, 9749, 9750, 9752, 9754, 9756, 9758, 9821,
9823, 9827, 9829, 9830, 9833, 9834, 9835, 9839, 9840, 9841, 9845, 9846,
9849, 9850, 9852, 9853, 9856, 9857, 9858, 9862, 9863, 9866, 9867, 9875,
9876, 9880, 9881, 9884, 9885, 9888, 9889, 9894, 9896, 9898, 9901, 9904,
9907, 9908, 9910, 9912, 9913, 16914, 16952, 16954, 16958, 16961, 17401,
17402, 18657, 18658, 18960, 20484, 20719, 20739, 20742, 20747, 20748,
22568, 22570, 22812, 22827, 22828, 22829, 22842, 22895, 22896, 24248,
25297, 25298, 25299, 26978, 26979, 26980, 26981, 26982, 26983, 26984,
26985, 26986, 26987, 26988, 26989, 26990, 26992, 26993, 26994, 26995,
26996, 26997, 26998, 26999, 27000, 27001, 27002, 27003, 27005, 27006,
27008, 27012, 29166, 31018, 33357, 33745, 33763, 33786, 33943, 34090, 0
}, // CLASS 11 };
uint32 c = plr->getClass(); for(uint32 i = 0; spellarray[c][i] != 0; ++i) { plr->addSpell(spellarray[c][i]); }
static uint32 paladinspellarray[RACE_DRAENEI+1][2] = { { 0 }, // RACE 0 { 13819, 0 }, // HUMAN { 0 }, // ORC { 13819, 0 }, // DWARF { 0 }, // NIGHTELF { 0 }, // UNDEAD { 0 }, // TAUREN { 0 }, // GNOME { 0 }, // TROLL { 34769, 0 }, // BLOODELF { 13819, 0 }, // DRAENEI };
static uint32 priestspellarray[RACE_DRAENEI+1][16] = { { 0 }, // RACE 0 { 13896, 13908, 19236, 19238, 19240, 19241, 19242, 19243, 19271, 19273, 19274, 19275, 25437, 25441, 0 }, // HUMAN { 0 }, // ORC { 13908, 19236, 19238, 19240, 44041, 19241, 19242, 19243, 25437, 44043, 44044, 44045, 44046, 44047, 0 }, // DWARF { 2651, 10797, 19296, 19299, 19302, 19303, 19304, 19305, 25446, 0 }, // NIGHTELF { 2652, 2944, 19261, 19262, 19264, 19265, 19266, 19276, 19277, 19278, 19279, 19280, 25461, 25467, 0 }, // UNDEAD { 0 }, // TAUREN { 0 }, // GNOME { 9035, 18137, 19281, 19282, 19283, 19284, 19285, 19308, 19309, 19310, 19311, 19312, 25470, 25477, 0 }, // TROLL { 2652, 19261, 19262, 19264, 19265, 19266, 25461, 32676, 0 }, // BLOODELF { 32548, 44041, 44043, 44044, 44045, 44046, 44047, 0 }, // DRAENEI };
static uint32 shamanspellarray[RACE_DRAENEI+1][2] = { { 0 }, // RACE 0 { 0 }, // HUMAN { 2825, 0 }, // ORC { 0 }, // DWARF { 0 }, // NIGHTELF { 0 }, // UNDEAD { 2825, 0 }, // TAUREN { 0 }, // GNOME { 2825, 0 }, // TROLL { 0 }, // BLOODELF { 32182, 0 }, // DRAENEI };
static uint32 magespellarray[RACE_DRAENEI+1][11] = { { 0 }, // RACE 0 { 3561, 3562, 3565, 10059, 11416, 11419, 32266, 32271, 33690, 33691, 0 }, // HUMAN { 3563, 3566, 3567, 11417, 11418, 11420, 32267, 32272, 35715, 35717, 0 }, // ORC { 3561, 3562, 3565, 10059, 11416, 11419, 32266, 32271, 33690, 33691, 0 }, // DWARF { 3561, 3562, 3565, 10059, 11416, 11419, 32266, 32271, 33690, 33691, 0 }, // NIGHTELF { 3563, 3566, 3567, 11417, 11418, 11420, 32267, 32272, 35715, 35717, 0 }, // UNDEAD { 3563, 3566, 3567, 11417, 11418, 11420, 32267, 32272, 35715, 35717, 0 }, // TAUREN { 3561, 3562, 3565, 10059, 11416, 11419, 32266, 32271, 33690, 33691, 0 }, // GNOME { 3563, 3566, 3567, 11417, 11418, 11420, 32267, 32272, 35715, 35717, 0 }, // TROLL { 3563, 3566, 3567, 11417, 11418, 11420, 32267, 32272, 35715, 35717, 0 }, // BLOODELF { 3561, 3562, 3565, 10059, 11416, 11419, 32266, 32271, 33690, 33691, 0 }, // DRAENEI };
uint32 r = plr->getRace(); switch(c) { case PALADIN: for( uint32 i = 0; paladinspellarray[r][i] != 0; ++i ) { plr->addSpell( paladinspellarray[r][i] ); } break; case PRIEST: for( uint32 i = 0; priestspellarray[r][i] != 0; ++i ) { plr->addSpell( priestspellarray[r][i] ); } break; case MAGE: for( uint32 i = 0; magespellarray[r][i] != 0; ++i ) { plr->addSpell( magespellarray[r][i] ); } break; case SHAMAN: for( uint32 i = 0; shamanspellarray[r][i] != 0; ++i ) { plr->addSpell( shamanspellarray[r][i] ); } break; } }
void PlayerFirstEnter(Player * pPlayer) { LevelInfo * Info = objmgr.GetLevelInfo(pPlayer->getRace(), pPlayer->getClass(), 60); pPlayer->ApplyLevelInfo(Info, 70); pPlayer->SetUInt32Value(PLAYER_FIELD_COINAGE,100000); // Set gold pPlayer->_AdvanceAllSkills(375);
learnAll( pPlayer ); }
void PlayerFirstCreate(Player * pPlayer) { pPlayer->SetUInt32Value(UNIT_FIELD_HEALTH, pPlayer->GetUInt32Value(UNIT_FIELD_MAXHEALTH)); // Health
//end here pPlayer->SetBindPoint(-1840, 5434, -12, 530, 0 ); // Homebind to Shattrath
// Explore all maps *wink* for (uint8 i=0; i<64; i++) { pPlayer->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF); }
// Taximask for (uint8 i=0; i<8; i++) pPlayer->SetTaximask(i, 0xFFFFFFFF);
// Shaman Totems uint32 PlayerClass = pPlayer->getClass(); switch (PlayerClass) { case SHAMAN: { Item * pItem = objmgr.CreateItem(5178, pPlayer); pPlayer->GetItemInterface()->AddItemToFreeSlot(pItem); //Air Totem pItem = objmgr.CreateItem(5177, pPlayer); pPlayer->GetItemInterface()->AddItemToFreeSlot(pItem); //Water Totem pItem = objmgr.CreateItem(5176, pPlayer); pPlayer->GetItemInterface()->AddItemToFreeSlot(pItem); //Fire Totem pItem = objmgr.CreateItem(5175, pPlayer); pPlayer->GetItemInterface()->AddItemToFreeSlot(pItem); //Earth Totem delete pItem; } break;
} }
void SetupPlayerFirstEnter(ScriptMgr * mgr) { mgr->register_hook(SERVER_HOOK_EVENT_ON_FIRST_ENTER_WORLD, (void*)PlayerFirstEnter); }
void SetupPlayerFirstCreate(ScriptMgr * mgr) { mgr->register_hook(SERVER_HOOK_EVENT_ON_CHARACTER_CREATE, (void*)PlayerFirstCreate); } Добавляем в Setup.cpp Code #include StdAfx.h #include Setup.h #include <ScriptSetup.h>
extern C SCRIPT_DECL uint32 _exp_get_script_type() { return SCRIPT_TYPE_MISC; }
extern C SCRIPT_DECL void _exp_script_register(ScriptMgr* mgr) { SetupPlayerFirstEnter(mgr); SetupPlayerFirstCreate(mgr); }
#ifdef WIN32
BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { return TRUE; }
#endif Добавляем вSetup.h Code #ifndef INSTANCE_SCRIPTS_SETUP_H #define INSTANCE_SCRIPTS_SETUP_H
void SetupPlayerFirstEnter(ScriptMgr * mgr); void SetupPlayerFirstCreate(ScriptMgr * mgr);
#endif ============================================================================================ Различные NPC Содержит: 'DJ' 'StripperNPC' 'Teleporter NPC' 'MorphNPC' 'Heal NPC', 'MounterNPC' 'BuffNPC' 'Token rewards' 'Max skill' Номера: С 55551 до 55561 http://filebeam.com/a525a76b2e3dad235bb1674657ab201f ============================================================================================ Летающие маунты в азероте. Для начала вам нужны исходники асцента.Компилить придётся самим.Качать через Tortoise SVN отсюда http://arcemu.svn.sourceforge.net/svnroot/arcemu/ Открываем папку с исходниками,а именно /src/game Там можно увидеть файл Unit.cpp Открываем его и ищем код Code { if(m_mapId != 530) { for(uint32 i = 0; i < 3; ++i) { Меняем На Code if(m_mapId != 530 && m_mapId != 580 && m_mapId != another map id) 530 это Outland. Сохраняем и компилим. ============================================================================================ Improved Custom Trainers http://filebeam.com/137891ac12fc8ce46d43fcd77ce64bcd Тренеры со всеми спеллами для: Warrior, Paladin, Hunter, Rogue, Shaman,Priest, Mage, Warlock, Druid. Введите в игре оба номера:30030 и 30040 ============================================================================================ Custom Mall+Staircase+Headless Horseman+Script+All vendors Портал:13371331 Или для установки нпц .go spawn 13371331 1 Установка: Скрипты(lua)кидаем в папку с сервером. Например:С:/сервер/scripts/ Все sql файлы извлекаем в БД world ============================================================================================ Чары начинают в тир6[sql] Как использовать:Удаляем playercreateinfo_items и устанавливаем тот,что скачали. http://filebeam.com/1fb56624703a7fb03740337a04c252aa
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